
The general impression I'm getting is that the combination of system and video RAM seems most crucial (perhaps the speed of each of them too?), with an SSD offering improvements on top of that, but that's probably not a universal truth either. Obduction - Comprehensive Narrative - Beginning to End By Laurel Valley This is a very comprehensive narrative with pictures that will take you from the beginning of the game to the very end with two endings. Thats a known issue for Obduction - for all VR hardware. Just throwing this out there incase anybody else gets this problem.

So at this point it's difficult to say what works well and what doesn't. The only way to fix and force the game to work normally was to unplug the vr headset. And in both of those cases, my pagefile size was set to only 200 MB, which seemed to be hindering multiple people until they allocated more space. From the top floor, it should look like this: 6 Rotate the large circle anti-clockwise 90 deg (right button 1x) so beginning 12:00 is now at 6:00. 5 Swap this sphere (use the transporter) with the one currently in Maray. Now the weird thing from where I'm sitting is that, even when I originally had the game installed on my traditional HDD (which is an HGST 3TB drive I believe), I was still getting load times of around 20 seconds the only exception was when I started the game for the first time and loaded my saved game, but even that was under a minute. 4 Turn the sphere 90 degrees (so it is vertically straight across) (either button 1x).

GeForce GTX 970 4GB (well really 3.5 GB according to that class-action lawsuit) For instance, I can honestly tell you that I've been achieving sub-10-second loading times between worlds with the following hardware: Extreme steps like those may legitimately help some people out, but the strange thing is that they don't seem to be necessary across the board.
